7th Jan 2019

‘How to successfully localise video game dialogue’ – Andrea Ballista features in Gamesindustry.biz

In the second of a series of articles, Keywords Studios shares its experiences on unlocking modern game development with Gamesindustry.biz readers.

Audio has seen rapid change in the past decade, moving from voice localisation to voice production, then to music and sound design – as this has happened, practices have transformed accordingly.

In this latest piece, Andrea Ballista, Keywords’ Audio Services Line Director, discusses how the teams successfully localise video game dialogues within the Keywords Audio Services environment; he also provides insights into the supporting processes for planning, capturing and editing the energy of voice actors.

Check out the full article here to read more.

Share This