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Technical Artist - NA
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Technical Artist - NA

Apply

Keywords Studios is the ultimate destination for talented individuals looking to make their mark in the world of AAA game development. With a global presence and an unrivalled reputation, we are trusted by 24 of the top 25 gaming companies worldwide, making us the go-to collaborator for the industry's biggest titles.

Joining our team means becoming part of a network of 70+ studios across 26 countries, where over 12,000 experts come together to deliver sector-leading 360° services. From ideation and technical co. development to art, QA/localization, marketing, and community engagement, we cover every stage of game development and beyond.

As an integral part of our tightly integrated yet truly global network, you'll have the opportunity to work alongside industry-leading professionals who bring best-in-class experience, expertise, and technology to each project. Our follow-the-sun workflows ensure we can deliver at the speed you need.

At Keywords Studios, we believe in the power of imagination, ambition, and the desire to succeed. Join our global team and unlock the full potential of your skills.

About the role:

We are looking for an experienced Technical Artist with the ability to integrate and contribute to the team creating innovative experiences. Supporting the team with in depth shader and post process knowledge. Proven experience in Unreal and technical expertise with Maya are certainly of benefit.

Benefits

  • Competitive salary and benefit package
  • A portfolio of diverse projects in which you will be involved based on your skill set and desire for professional growth
  • Working on AAA titles and in collaboration with the biggest names in the industry
  • Opportunity to work and hang out with a team of dedicated and fun-loving people
  • Being part of the Keywords Studios Group, the one-stop creative agency for the game-dev industry, there is a plethora of professional opportunities within the group.

Experience & Requirements

  • Strong and versatile Rigging and Skinning skills
  • Experience creating and optimizing shaders
  • A minimum of a years experience in a similiar role
  • Experience with C++
  • Experience in Unreal Engine
  • Experience using Maya
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