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Level Artist 关卡设计师
Asia Pacific
Art Services

Level Artist 关卡设计师


A Level Artist is responsible for designing, creating and implementing the game levels that form the gameplay experience. They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ vision for the level is achieved to quality and on time. The Level Artist must also ensure that the levels are engaging and visually appealing, while still adhering to technical requirements, such as performance and optimization.


Duties and Responsibilities

  • Understand and digest the game design documents to get a feel for the environments, objectives, atmospheres, story and style to create game levels that perfectly follow the clients’ visual references and respect their artistic directions 充分理解游戏设计文档,感受游戏的环境、目标、氛围、故事和风格,以创建游戏关卡,遵循视觉参考和艺术风格的设定
  • Discuss level content with internal team and set out time and planning estimates by order of priority 与内部团队各方共同讨论关卡内容,并按优先级制作工作计划和估时
  • Take responsibility for your level, including organizing modelling and texturing needs, following up on progress and quality with the internal team 对关卡负责,整理建模和贴图的需求,并与内部团队一起跟进工作进度和质量
  • Integrate assets and textures into the level to enhance the overall picture effect and artistic atmosphere of the product 将资产和贴图整合到关卡中以提升产品整体的画面效果与艺术氛围
  • Ensure the levels are engaging, challenging and visually appealing, while still adhering to technical requirements, such as performance and optimization 确保关卡有吸引力、挑战性和视觉感染力,同时遵守性能和优化等方面的技术要求
  • Ensure art does not interfere with gameplay features and mechanics, such as enemy AI, level progression, puzzles, and scripted events 确保艺术资产不会和其他游戏特性与机制产生冲突,比如敌方AI,等级提升,解谜和剧本事件等
  • Playtest and refine the levels to ensure a high-quality gameplay experience for the player 对关卡进行试玩测试和改进,以确保给玩家带来高质量的游戏体验
  • Create and maintain level design documentation and specifications 制作与维护关卡设计的文档与规范
  • Troubleshoot technical issues and bugs related to level design 解决与关卡设计有关的技术问题与bug


Social Insurance and Housing Fund, Annual Leave, thirteenth salary, Medical Check-up, Free shuttle, EAP Program 五险一金,带薪年假,十三薪,免费体检,免费班车,员工心理关爱计划

Experience & Requirements

  • More than 3 years of relevant work experience 3年以上相关领域工作经验
  • Proficiency in industry-standard software, such as Unity or Unreal Engine. Ideally, experience with UE5 including Nanite and Lumen 熟练使用行业标准软件,如Unity和虚幻引擎,最好有使用虚幻5的工作经验,包括Nanite和Lumen
  • Strong understanding of game design principles and mechanics 对游戏设计的原理和机制有深刻的理解
  • Great understanding of proportion, scale, perspective, lighting and color 对比例,大小,透视,灯光和色彩有较好的理解
  • Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter, Knowledge of additional software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs熟练掌握Maya/Max ,Substance Painter,以及其他相关软件( ZBrush、Speedtree、 World Machine等),掌握 trim贴图和UDIMs
  • Understanding modular kit design, be able mentally break down concept art into modular component pieces 了解模块化套件的设计,能够将概念设定分解成模块中的组件
  • Excellent problem-solving and analytical skills 拥有出色的问题解决能力和分析能力
  • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team 有良好的合作精神,能虚心接受团队成员的指导和反馈
  • Ability to manage time effectively and work under tight deadlines 有良好的时间管理能力,能够胜任工期紧张的工作
  • Passion for video games and game development 对游戏和游戏制作充满热情
  • Knowledge of scripting languages, such as C# or Python, is a plus 了解C#或Python等脚本语言是加分项
  • Ability to work within an established art style and detail-oriented 能够在既定美术风格下工作,注重细节
  • Excellent speaking and writing communication skills in English 拥有优秀的英文书面和口语表达能力。
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