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Lead Artist
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Lead Artist

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Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, England.

We are looking for an experienced and multi-talented Lead Artist with the ability to conceive, create and lead the team in creating innovative experiences via artistic visuals for AAA titles. Proven experience in generating a diverse range of styles, technical expertise with current gen’ technology and / or illustration skills are certainly of benefit.

Benefits

  • Excellent holiday package
  • Regular social events
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Experience & Requirements

  • At least 4+ years of experience in console development with at least 2 shipped titles and one as a Lead Artist.
  • Effective visual and verbal communication skills when directing internal or external teams or individuals.
  • Excellent resource management and judgement whilst assigning artists of varying skill sets to the numerous projects in the studio.
  • Comfortable liaising with and presenting to clients in an authoritative and professional manner.
  • A self motivated team-leader who is outgoing, friendly, gregarious with attention to detail and a passion for delivering the best possible game experience.
  • Autonomous in the respect of managing deadlines & budgets, with excellent time management skills.
  • Experience of managing art teams effectively and in a timely fashion.
  • 2-3 years experience developing and implementing solid art production pathways.
  • The ability to find creative solutions when troubleshooting and assessing risks.
  • A good understanding of cutting edge artistic techniques and tools and the ability to implement them into current practical practices.
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