Skip to main content
Back to previous page
Search
2024
DEIB & People
Services

Partnering on Player Experience: Player Research Case Study

Date Published: 16/05/2024

"Control’s navigation system had been designed to involve minimal hand-holding, but the deliberately disorientating corridors left some players needing explicit guidance to get them back on the right path."

For Global Accessibility Awareness Day, we revisit how Player Research helped ensure optimised coherence and accessibility on Remedy's Control.

 

Room with a bright white light  by the far wall with several people floating
Player Research logo large with balls bounding around it

Advancing Accessibility Launch Trailer

The Power of Partnership: Our Clients

Google
Microsoft
Apple
WB Games
Take 2 Interactive
Nintendo
Playrix
Sony interactive entertainment
netmarble
Playtika
Perfect World
Sharkmob
NetEase Games
ncsoft
Square Enix
mixi
Ubisoft
Supercell
Nexon
Bandai Namco games
Konami
Tencent games
Riot Games
Electronic Arts
Cyber Agent