GDC 2024

Keywords Studios is excited to return to the Game Developers Conference (GDC) 2025, taking place from March 17th to 21st at the Moscone Center in San Francisco.
As the world's leading game services partner, we look forward to connecting with industry partners both old and new, showcase our latest innovations and discuss your projects.
A few of the ways you can connect with us:
Visit Our Booth - S1141
Join us at our booth S1141 to explore how we can support you to Imagine More for your game.
Our team will be available to discuss our comprehensive range of services and how we can collaborate to bring your projects to life.
To schedule a meeting with us during the conference, please BOOK A MEETING HERE.
Join us at our official GDC talks
We are proud to contribute to the GDC 2025 conference program with three insightful sessions:
Project KARA: AI-Powered Game Remastering
Presented by James Roadley-Battin on March 19
At GDC 2024, we introduced Project AVA, an R&D initiative within Keywords Studios exploring generative AI tools in game development. While that project focused on 2D content, we recognized the need to push further - could AI meaningfully enhance 3D game art production?
Enter Project KARA. Our mission: remaster an ageing game using AI-driven pipelines, assessing whether these technologies can accelerate workflows while maintaining high-quality results. Over the past year, we’ve conducted extensive cross-studio research, encountering breakthroughs, challenges, and unexpected limitations.
In this session, we’ll unveil our findings, share real-world results, and discuss the future trajectory of AI-powered game art. Expect practical insights, cautionary tales, and predictions for the evolving role of AI in asset production.
Generating and Taking New Innovative Ideas to Life in an Era of Uncertainty
Presented by Stephen Peacock and Nicolas Liorzou on March 19
In an era where AI technology is rapidly evolving, game development teams are under pressure to innovate while delivering concrete value. Drawing from experiences leading AI initiatives at Keywords Studios and Amazon Web Services, this talk presents a practical framework for identifying, validating, and executing proof-of-concept projects that solve real problems. Through case studies and lessons learned, attendees will learn how to avoid common pitfalls that lead to failed POCs, techniques for engaging domain experts effectively, and methods for rapidly iterating on solutions. The presentation will focus particularly on how to identify genuine problems worth solving, rather than chasing technology for technology's sake.
Making Player Data Work
Roundtables hosted by Sebastian Long on March 19, 20, 21
Back by popular demand! Following rave reviews of Seb’s roundtables at GDC 2024, we’re pleased to announce that his three roundtables will be back at this year’s edition. The 'Making Player Data Work' sessions will individually cover pre-prod, production and post-launch phases. They present a valuable opportunity to surface your challenges, viewpoints and experience on the use of player feedback to inform game design. Learn from the experiences of fellow designers, researchers, data scientists, community and player champions, and take away new ideas and perspectives on the value of players' voice in design decision-making.
For detailed schedules and locations of these talks, please refer to the GDC 2025 Session Viewer.
We’re back at Community Clubhouse
Connect with our Player Engagement team alongside fellow industry experts during this one-day event on March 18. This year, we’re diving into the industry’s biggest shifts and spotlighting the innovative leaders shaping the future of game community engagement.
Keywords Studios at GDC
Keywords will be at Booth S1027 to support you with best-in-class experience and expertise across the full development lifecycle. Our suite of cutting-edge AI and tech offerings from Mighty Build & Test, KantanAI and Helpshift will also be showcased at our GDC stand.
Keywords Speakers at GDC 2024
Click on the speakers below for more on their GDC speaking sessions:
- Sharon Fisher, Head of Trust & Safety at Keywords Studios and Kaila Jarvis, Trust and Safety Advisor
- Sebastian Long, Managing Director at Player Research: a Keywords Studio
- Debbie Gonzalez, Studio Head at Sound Lab: a Keywords Studio
- Scott Gershin, Creative and Managing Director at Sound Lab: A Keywords Studio
- James Sheahan, Senior Game Designer at The Multiplayer Group: a Keywords Studio
- David Partouche, Principal Software Engineer at The Multiplayer Group: a Keywords Studio
- Stephen Peacock, Head of Games AI at Keywords Studios
- Stephen Peacock, Head of Games AI at Keywords Studios, and Lionel Wood, Studio Art Director at Electric Square
Community Clubhouse at GDC 2024
This year, we’re back with Community Clubhouse, the premier gathering for video game community professionals. Join us for an incredible day of sessions featuring PX leaders pioneering the gaming industry.
This year’s sessions will be focused on:
- A.I. and the future of community practices (player interaction)
- Compliance: improving the gaming ecosystem for youth and parents while reducing barriers for developers
- VIP Engagement & Growth
