As a 2D artist, you will be responsible for creating or adapting high-level 2D assets. Your assets will have to meet the high visual, creative and technical standards of our projects. Specifically, you will need to:

  • Demonstrate great versatility and great talent in terms of concept and illustration skills from rough sketches to fully rendered pieces that match industry AAA standards;
  • Work effectively within the technical and project constraints while creating in a variety of visual styles;
  • address creative and technical issues as they arise;
  • Work closely with other artists and art directors;
  • Participate in artistic validation sessions to ensure high artistic quality;
  • Determine and respect deadlines and deadlines established with the production department;
  • Participate actively in team and department meetings;
  • Perform other duties as required.

Requirements

  • Portfolio highlighting your artistic and technical skills;
  • Great knowledge Photoshop and a 3D software (Max, Maya, Blender, etc…) is required;
  • Knowledge of 3Dcoat, Zbrush or other software that increase productivity is an asset;
  • Knowledge of human anatomy, perspective, composition, design and color theory;
  • Good knowledge of the production pipeline of a game;
  • Be creative and adapt to different play styles and graphic styles;
  • Have an excellent artistic culture (games, multimedia, cinema, etc.);
  • demonstrate autonomy, resourcefulness, organization, good time management and rigor;
  • Have team spirit, proactivity and a positive attitude.

Training / experience:

  • College or university training in arts, 2D, multimedia, animation or equivalent experience;
  • A minimum of three (3) years experience in the film or video game industry on AAA projects.
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