Each quarter we share with you specialist knowledge from the world of external video games development, as well as industry news and events.
Tools to identify bottlenecks and performance issues – by Robert Troughton
Hiring the right people is one of the most important aspects of growing a successful games development studio. However, an often overlooked area is knowing what tools to supply your team with. In a recent article for GamesIndustry.biz, Coconut Lizard studios head Robert Troughton details the right toolset to keep a development team happy and working efficiently.
How audio description in games can make them more accessible for blind and low vision players
Earlier this year, Descriptive Video Works collaborated with Ubisoft to create the acclaimed audio described version of the Assassin’s Creed Valhalla trailer. In a recent interview with GamesRadar, DVW General Manager Rhys Lloyd discusses how audio description within games can make them more accessible for blind and low vision players.
‘Quality performances are only possible with specific direction’
Synthesis Germany is one of our audio and text localisation studios, know for its work on AAA franchises including Elder Scrolls. Co-founders Finn Seliger and Jan Werkmeister recently spoke to The Sixth Axis about what goes into getting a perfect localised voice performance before it finds its way into your games.
Register now for our on-demand webinar – ‘Recording in the closet; the art of pivot’
When Scott Gershin, Sound Supervisor at Sound Lab, and his Walla group, planned the recording of the voices for TV drama Mrs. America, they were hampered by COVID-19 and new social distancing guidelines. Our recent digital event, moderated by Scott’s colleague Debbie Gonzalez (pictured), explores how Scott and Mark Sussman, Patty Connolly and Erin Myles from The Loop Squad went from an ADR studio to recording “in the actors’ closets” at home to complete the show’s finale.