Each quarter we share with you specialist knowledge from the world of external video games development, as well as industry news and events.
Tools to identify bottlenecks and performance issues – by Robert Troughton
Caroline Miller of Indigo Pearl shares with The Drum some of the pearls of wisdom that have served her well in her decades innovating within the video games industry – chief among them, never forget that this is an industry build entirely on the human touch.
Snowed In launches ‘Scarab’ to help brands break into games industry
Earlier this year, Descriptive Video Works collaborated with Ubisoft to create the acclaimed audio described version of the Assassin’s Creed Valhalla trailer. In a recent interview with GamesRadar, DVW General Manager Rhys Lloyd discusses how audio description within games can make them more accessible for blind and low vision players.
‘Quality performances are only possible with specific direction’
Synthesis Germany is one of our audio and text localisation studios, know for its work on AAA franchises including Elder Scrolls. Co-founders Finn Seliger and Jan Werkmeister recently spoke to The Sixth Axis about what goes into getting a perfect localised voice performance before it finds its way into your games.
Register now for our on-demand webinar – ‘Recording in the closet; the art of pivot’
When Scott Gershin, Sound Supervisor at Sound Lab, and his Walla group, planned the recording of the voices for TV drama Mrs. America, they were hampered by COVID-19 and new social distancing guidelines. Our recent digital event, moderated by Scott’s colleague Debbie Gonzalez (pictured), explores how Scott and Mark Sussman, Patty Connolly and Erin Myles from The Loop Squad went from an ADR studio to recording “in the actors’ closets” at home to complete the show’s finale.