Lead Props/Environment 3D Artist
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Lead Props/Environment 3D Artist
ApplyRight now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities
- Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
- Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
- Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
- Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
- Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
- Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
Experience & Requirements
- Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
- Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
- Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
- Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
- Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
- Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
- Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer
- Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
- Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
- Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
- Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.