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Gameplay Animator
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Keywords Studios
Singapore
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Gameplay Animator

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Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 12,000+ employee strength located across 5 continents and 26 countries. The company provides complete outsourced game art, engineering, testing, audio and localization services for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those service lines to ensure people and projects can operate across studios and across geographies.

This position is open to candidates currently based in Singapore or Malaysia. Candidates based in Malaysia must be willing to relocate to Singapore at their own expense. The company will sponsor the successful candidate's Singapore work pass.

This position may be offered as either a permanent or fixed-term contract role, depending on the project's requirements, business needs, and the candidate's experience and level.

Benefits

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Experience & Requirements

We are looking for enthusiastic and self-motivated Animators to join our Singapore-based team working on an exciting, new, and unannounced AAA project.

This is a hands-on animation role focused on creating believable, responsive gameplay across traversal, combat, and interactive sequences. You will work closely with designers and programmers, contributing both to the animations themselves and to the setup and adjustments needed to make them work effectively in-game.

We welcome candidates from gameplay, character, and technical animation backgrounds who enjoy collaborating across disciplines and solving practical animation challenges.

What you will do:

  • Create and refine gameplay animations across traversal, combat, and interactive sequences.
  • Animate traversal actions including climbing, jumping, mantling, and general movement across the environment.
  • Work closely with programmers and designers to bring animations into the game and ensure they respond well to player input.
  • Create and implement rapid in-game previs for interactive narrative and action sequences.
  • Animate combat for both player characters and NPCs, including hand-to-hand, improvised weapons, throwing, and ranged actions.
  • Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements.
  • Help set up, test, and adjust animations in-engine, with support from the wider team.
  • Identify animation issues and work with programmers and designers to find practical solutions.
  • Contribute to the overall quality and responsiveness of the gameplay experience.

Requirements:

  • Professional experience in gameplay animation, character animation, technical animation, or a closely related role.
  • Strong animation skills, with a good eye for movement, timing, posing, and weight.
  • An understanding of what makes animation feel believable and responsive in a game.
  • Comfortable discussing animation needs and issues with programmers and designers.
  • Able to handle practical animation setup and adjustments in-engine, and willing to learn unfamiliar tools and workflows.
  • Able to prototype, take feedback, and iterate quickly.
  • Experience contributing to at least one shipped game, ideally at AAA or high-quality production scale.

Nice to have:

  • Experience animating traversal, combat, or interactive narrative sequences.
  • Familiarity with Unreal, Unity, or proprietary game engines.
  • Experience with motion capture or gameplay animation pipelines.
  • Familiarity with animation graphs, state machines, rigging, or procedural animation.
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