Technical / Senior Technical Designer - MPG - Fully remote from the UK or the EU
ApplyAt The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships. Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability.
We are seeking a Technical Designer to work on multiple unannounced titles. You will have a direct impact on key gameplay, scripted events, and the moment-to-moment player experience. This role sits at the intersection of design and engineering, and you will be responsible for implementing scripted events and building scalable solutions - all crucial to the gameplay
experience.
Benefits
Our Benefits
Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported. Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about. Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
Experience & Requirements
● A passion for making and playing a broad range of games.
● Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles.
● Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation.
● A proven ability to work collaboratively across disciplines and communicate effectively using technical language.
● Solid analytical and problem-solving skills, driven by a curiosity to understand how things work.
● Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably.
● Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints, and experience with a scripting or programming language.
What Would Help
● Experience working on a shipped multiplayer game from pre-production through to launch.
● Experience working in a generalist role across all facets of game design.
● Experience with meta or monetisation mechanisms for Free-to-Play design.
● Experience designing games for console and/or PC platforms.
● Experience in UI/UX design.
● Experience using UEFN/Verse/Scene Graph.
Your Mission
● Develop, iterate, and deliver high-quality gameplay assemblies and playable experiences for our AAA co-development partners.
● Act as a vital interface between our design and engineering teams, helping to develop, iterate, and maintain new features and tools before deployment.
What You’ll Be Doing
● Working across any stage of a game’s gestation, from concept and prototype to soft launch and live updates.
● Embracing MPG’s methodology by advocating for quality and maintaining a deep understanding of the client’s design process.
● Serving as a technical resource to ensure the provision of tools, documentation, technical support, and the dissemination of best practices.
● Testing new features as an experienced user, providing feedback, and suggesting improvements to tools, methods, and bug fixes.
● Prototyping gameplay features and implementing elements that are complex, abstract, or technically challenging, impacting the entire game.
● For Senior-level: Digesting and solving high-level feedback into actionable work, collaborating directly with production to ensure a release-quality standard.