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Junior Environment Artist (UK-based 12 month Fixed Term Contract)
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Climax Studios
Europe
United Kingdom
Game Development
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Permanent

Junior Environment Artist (UK-based 12 month Fixed Term Contract)

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Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work and you'll be based out of our Edinburgh studio based in the heart of the city overlooking the historic castle.

We are looking for an multi-talented UK based Junior Environment Artist with the ability to conceive, create and contribute to the team creating innovative experiences via artistic visuals. Proven experience in generating realistic textures and props, technical expertise with current gen’ technology and / or illustration skills are certainly of benefit.

Responsibilities

  • Create optimized props, collision and LOD's to aid performance
  • Create AAA PBR materials and textures using Substance
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes

Benefits

Benefits

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Experience & Requirements

  • Solid experience creating realistic style props, substance material and texture creation
  • Creative and self motivated
  • Strong and versatile modelling skills
  • Experience using Maya
  • Experience using Substance
  • Experience using Blender
  • Extremely quality oriented
  • Some experience setting up LOD's
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of realistic modelling and environment

Beneficial

  • Environment landscape creation and set dressing
  • Foliage model and texture creation
  • Technical Prowess with real-time shader creation
  • Good Environment lighting skills
  • A keen eye for scene composition
  • Successfully worked with iterative development and rapid game play prototyping
  • Console development experience
  • Illustrative / concept skills
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