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Motion Capture Animator (UK-based 12 month Fixed Term Contract)
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Climax Studios
Europe
United Kingdom
Game Development
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Permanent

Motion Capture Animator (UK-based 12 month Fixed Term Contract)

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Climax Studios was established over 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way. You’ll be based out of our state-of-the-art studio located in the heart of the beautiful Albert Dock in Liverpool overlooking the Harbour.

We are looking for an experienced Motion Capture Animator to join the team. You will have an eye for detail and a feel for what works in game and proven experience in UE4 as well as extensive technical expertise with Motionbuilder, Maya and use of mocap data.

Benefits

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Experience & Requirements

The ideal candidate should be able to demonstrate their skills and experience in the following:

  • Show a sound understanding of animation principles
  • Technically competent and have a thorough understanding of animation processes
  • Respond well to feedback and act upon it
  • Experience implementing motion capture data
  • Good communicator and at ease working within a team
  • Capable of working to tight deadlines when required
  • Degree, related qualification or equivalent experience in Animation
  • Strong folio including examples of realistic animation
  • Successfully worked with iterative development and rapid gameplay prototyping
  • Current console development experience

Responsibilities

  • Fine detail cleanup of mocap assets
  • Critique and iterate in a cross-discipline group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes
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