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Level Designer
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Level Designer

Apply

Responsibilities :

  • Own the part of level plays in the overall game experience based on the creative director’s vision
  • Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
  • Contribute and create level layouts
  • Build, script, and tune levels to final quality
  • Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
  • Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
  • Monitor and put your hands on accessibility, playability, and level of difficulty
  • Develop topological and event continuity for levels
  • Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
  • Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
  • Work with other designers to develop and maintain a beat chart for game experience

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package   
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others 

Experience & Requirements

  • Experience in Level Design; mastery of 3D level design tools
  • Solid knowledge of game editors such as Unreal 4/5
  • Strong creative skills
  • A fine attention to quality and detail, both creatively and technically
  • Understanding of gameplay densities and spaces and work with LA to unify all elements together
  • Excellent organization and communication skills
  • Demonstrated ability to work self-directed when necessary
  • Excellent knowledge of video game industry
  • Ability to put oneself in player’s shoes

Personal information

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