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Rendering Engineer Internship
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Rendering Engineer Internship

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Responsibilities:

  • Design, build, and maintain efficient, reusable, and reliable rendering code.
  • Implement new or improve existing rendering techniques.
  • Help maintain code quality and organization.
  • Profile and optimize C++ and GPU code.
  • Communicate effectively within the team.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunity
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

Experience & Requirements

  • Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal.
  • Basic understanding of HLSL/GLSL/MSL.
  • Practical knowledge in Rendering/Graphics area. This can be:
    • Work on your pet project – individually or with friends.
    • Participation in GameJams, Hackathons, etc.
    • Contribution to open-source projects.
  • You will be a part of a dev team, so you need to have time for discussions and task collaboration.
  • It's better if you are able to work the same hours as your team.
  • If you need a few private hours to attend classes, this might be acceptable.
  • Desire to make games and join Sperasoft after successful completion of the internship

If you have something from this list, it will give you additional points:

  • Portfolio of pet projects on GitHub/GitLab/Bitbucket.
  • Knowledge of the C++11/14/17 standards.
  • Experience with game development.
  • Passion for gaming.
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