Senior Environment Artist Vic/SA/Qld
ApplyEnvironment Creation
Create high-quality, visually compelling environments.
Produce environment assets that aligns with the project’s artistic direction and storytelling.
Demonstrate creativity and the ability to adapt to various game styles and graphic styles.
Develop assets optimized for real-time game engines.
Collaboration & Production
Work closely with the Art Director to maintain the overall art direction.
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
Maintain consistency in quality while adhering to technical constraints and engine limitations.
Innovation & Continuous Improvement
- Stay current with industry trends, emerging technologies, tools, and workflows.
Contribute ideas and improvements to pipelines and production processes.
Continuously push the visual quality and innovation of game art production.
Mentorship
Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
Support collaboration across internal teams and external vendors to maintain consistent asset quality.
Contribute positively to team culture and artistic growth within the department.
Benefits
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/
Experience & Requirements
Required Skills and experience
Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.