Senior VFX Artist - Vic/SA/Qld
ApplyOwnership & Rendering
- Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals.
Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects).
Research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar.
Pipeline Engineering & Optimisation
Develop and maintain robust tools, scripts, and processes that facilitate content creation, focussing on automation and improving team productivity and user experience.
Establish and govern content creation standards and technical specifications for all art assets, personally overseeing optimisation, integration and validation prior to certification.
Lead the advancement and maintenance of the art production pipeline, ensuring smooth data flow and technical stability between DCC packages and the game engine.
Cross Discipline Collaboration
Act as the primary technical liaison between the Art, Design, and Engineering teams, translating artistic requirements into technical specifications and engineering limitations into actionable art goals.
Serve as the go-to for the Art and Animation teams, providing prompt technical support, troubleshooting complex bugs, and resolving pipeline blockages.
Share learnings, technical insights, and new workflows across the studio, actively mentoring mid-level and junior artists on best practices in real-time VFX and optimisation.
Documentation & Research
Create and maintain clear, up-to-date technical documentation on all tools, workflows, best practices and established art specifications.
Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions.
Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient.
Benefits
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Experience & Requirements
Approximately 5+ years of professional experience in the games industry.
Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation.
Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations.
Proven proficiency in scripting and coding in one or more core languages
Current, hands-on development experience with modern commercial game engines,
Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite).
Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills.
Desirable Skills and Experience
Previous production experience working on the demands and complexities of AAA game development.
Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox.
Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements.
skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility.