Technical Designer - Weapons
ApplyClimax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We're hiring a Technical Designer to help shape a powerful, expressive, and responsive arsenal for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a broad range of weapons using Unreal Engine 5. This role requires tight collaboration across design, animation, and code to deliver weapons that feel incredible to use and are deeply tied to gameplay systems.
Benefits
- Excellent holiday package
- Regular social events
- Fresh fruit and snacks
- A friendly, focused, ambitious and relaxed working environment
- Great dockside location, a short walk from the rail station, bars, restaurants, coffee shops
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
Perks
- Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
- Bean to cup coffee machine in the studio.
- Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Experience & Requirements
- Shipped at least one console title in a Technical Design, Gameplay Design, or related role.
- Strong proficiency in Unreal Engine 5 Blueprint scripting and weapon logic.
- Hands-on experience implementing weapons, fire modes, and associated gameplay systems.
- Strong understanding of FPS weapon design fundamentals - timing, feedback, readability, and flow.
- Familiarity with animation state machines, montages, sync markers, and notifies.
- Ability to debug cross-disciplinary issues involving design, code, and animation.
- Passion for responsive, expressive weapons and a drive to make them feel exceptional.
Responsibilities
- Own technical implementation of weapon features from prototype through to production.
- Build and maintain scalable Blueprint systems.
- Integrate closely with animation and code teams.
- Collaborate with gameplay and systems designers to hook weapons into progression, modifiers, and resource loops.
- Prototype experimental weapon functionality and help define best practices for modular weapon construction.
- Maintain clean documentation and adhere to project best practices.