Technical Designer - Monsters
ApplyClimax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.
You'll be based out of our state of the art studio located in the heart of the beautiful Gunwharf Quays in Portsmouth overlooking the Harbour.
Benefits
- Regular social events
- Pension
- Fresh fruit and snacks
- A friendly, focused, ambitious and relaxed working environment
- Ongoing training and development, with career progression
- Discount card for all the shopping centre stores
- Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
Perks
- Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
- Bean to cup coffee machine in the studio.
- Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Experience & Requirements
- Shipped at least one console title in a Technical Design, AI Design, or related role.
- Strong proficiency in Unreal Engine 5 Blueprint scripting.
- Experience building Behaviour Trees, Blackboards, and AI state management logic.
- Strong understanding of FPS combat pacing, enemy threat readability, and encounter balance.
- Familiarity with animation integration: montages, sync markers, notifies, and state machines.
- Passion for enemies that evolve player challenge and enrich the combat loop.
Responsibilities
- Own technical implementation of enemy behaviours from prototype through to production.
- Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.
- Sync attack timing, hit reactions, and executions with animation teams.
- Maintain clean documentation and asset structures for all enemy systems.