How will Game QA Automation evolve by 2030?
The role of automation in video game QA is a recurring topic at major industry events this year - from GDC to Game Quality Forum to gamescom. Each time, the same questions emerge: What can automation realistically achieve, where does it fall short, and how should teams prepare for what’s next?
Date Published:
11/12/2025
Drawing on project experience across roguelikes, MMOs, and the Guilty Gear Strive Switch port, Lauren Maslen from Keywords Studios’ Mighty Build and Test offers a practical view of what QA automation could look like by 2030.
Three themes stand out:
- There is no universal solution. Scripted automation, reinforcement learning, computer vision, and symbolic AI all have distinct strengths and limits.
- Testing is not the same as playing. Automation should generate reliable, actionable data rather than mimic player behaviour.
- Impact is already visible. Real-world projects show how automation can reduce costs, scale testing, and support timely delivery.
Watch Lauren’s full session below for a grounded perspective on the tools, use cases, and challenges that will shape the future of QA.
Timestamps:
- 00:00 – Introduction
- 02:00 – A decade of TestBot Automated QA
- 05:00 – Testing in 2030: the “Holy Grail” vision for QA
- 07:00 – Perspectives: Technologist, Developer, QA Engineer
- 08:10 – Automation Tech 101 (scripted automation, reinforcement learning, imitation learning, computer vision, LLMs, symbolic AI)
- 13:00 – Choosing the right tools: black box, grey box, white box approaches
- 15:00 – Costs, scaling, and looking ahead to 2030
- 16:00 – Why “playing the game ≠ testing the game”
- 17:00 – Real-world deployment examples (roguelike, MMORPG, cross-platform arcade)
- 20:00 – Case study: The power of TestBot - An "impossible port" for Nintendo Switch
- 24:30 – Results and community reaction
- 26:00 – Lessons learned and how Mighty Build & Test supports teams globally
- 28:00 – Closing