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Character Artist
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Liquid Development
Americas
Mexico
Art Services
Create
Full Time
Contractor
Remote

Character Artist

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Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are currently taking applicants for a junior level Character Artist who is passionate about creating high quality, game-ready characters. You will work alongside a team of experienced artists on some of today's top titles. In this role, you will collaborate with many teams, such as Concept art, Animation, Rigging, etc. to ensure high quality and consolidate the visual direction with the design intentions.

Some of the cool stuff you'll be doing:

  • Build, establish and improve the existing structure for a high-end 3D animation team
  • Animating a variety of characters, creatures, props, and vehicles
  • Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
  • Working closely with the Animation Director and Project Manager

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: 28k to 30k MXN gross per month

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice. 

Al brindar su información en esta solicitud, usted indica que entiende que recolectaremos y procesaremos su información de acuerdo con nuestro Aviso de privacidad para solicitantes. Para más información, consulte nuestro Aviso de privacidad para solicitantes en https://www.keywordsstudios.com/en/applicant-privacy-notice. 

Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en https://www.keywordsstudios.com/en/applicant-privacy-notice. 

Experience & Requirements

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (Realistic, exaggerated, etc) as a character artist for video games (**must submit to be considered**)
  • Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
  • Must have some experience working in a team environment on a game project.
  • Possess a strong grasp of proportions, visual design, and color theory.
  • Proficiency in 3D modeling, sculpting, and texturing software.
  • Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
  • Self-Driven, but comfortable in a team environment.
  • Familiarity with game production pipelines.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

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