Combat Designer
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Combat Designer
ApplyKeywords Studios are looking for accomplished and enthusiastic Combat Designers to join our Singapore based team working on an exciting, new, and unannounced project. This role is based on-site at our Singapore Studio.
We encourage both mid and senior-level designers to apply.
RESPONSIBILITIES
- Designs, implements, and iterates on combat systems, features, and content.
- Writes and maintains documentation for combat systems, features, and content.
- Communicates with engineering, art, and other disciplines to produce implementation plans according to design specifications.
- Deconstructs broad specifications into actionable tasks for designers, engineers, technical artists, and artists.
- Drive and follow-up on the production of features, ensuring communication and collaboration across disciplines to meet deadlines.
- Playtests their designs with peers to gather feedback and inform subsequent design iterations and refinements.
- Polishes the gameplay experience for quality and accessibility to ship amazing products.
- Maintains up to date knowledge of design principles and trends in the industry
- Learns from and shares knowledge with peers on a regular basis
Benefits
Due to the immediate requirements for this role, we are not considering sponsorship and relocation. This opportunity is for Singapore based residents only.
Experience & Requirements
- Unreal, Unity, or Proprietary engines experience.
- At least 1 published AAA title in a proven combat, systems, or core features design capacity.
- Proficient in gameplay and mission scripting tools and languages. (e.g. C#, Lua, visual scripting)
- Effective aptitude in basic programming principles, C# knowledge is a plus.
- Confident in their technical ability to implement low-fidelity prototypes to prove out ideas.
- Effective communicators in both written and verbal mediums.
- Receptive to direction and feedback while performing well within a collaborative team environment.
- An enthusiastic gamer with an understanding of effective game design methodologies and the ability to clearly and passionately communicate this to others.
- Experience or an appetite for 3rd person action-adventure games is an advantage.
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