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Senior Environment Artist
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Senior Environment Artist

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Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work and you'll be based out of our new Edinburgh studio based in the heart of the city overlooking the historic castle. We have in studio and hybrid options available. .

We are looking for an experienced and multi-talented Senior Environment Artist with the ability to conceive, create and be a key part of the team in creating innovative experiences via artistic visuals for AAA titles. Proven experience in generating a diverse range of styles, technical expertise with current gen’ technology and / or illustration skills are certainly of benefit.

Benefits

  • Excellent holiday package
  • Regular social events
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Experience & Requirements

  • At least 4+ years of experience in console development with at least 2 shipped titles.
  • Effective visual and verbal communication skills when directing internal or external teams or individuals.
  • Excellent resource management and judgement .
  • Comfortable liaising with and presenting to clients in an authoritative and professional manner.
  • Someone who is self motivated, friendly, gregarious with attention to detail and a passion for delivering the best possible game experience.
  • Excellent at managing deadlines & budgets, with excellent time management skills.
  • 2-3 years experience developing and implementing solid art production pathways.
  • The ability to find creative solutions when troubleshooting and assessing risks.
  • A good understanding of cutting edge artistic techniques and tools and the ability to implement them into current practical practices.

Skills

  • Creative and self motivated
  • Strong and versatile modelling skills
  • Experience using Maya
  • Experience using Unreal 4 and Unity
  • Experience using Substance
  • Experience using ZBrush Extremely quality oriented
  • Some experience setting up LOD's
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of realistic modelling and environment

Beneficial

  • Good Environment lighting skills
  • A keen eye for scene composition
  • Looking to move into a Lead position
  • Successfully worked with iterative development and rapid game play prototyping
  • Console development experience
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