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Technical Designer - Weapons
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Climax Studios
Europe
United Kingdom
Game Development
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Permanent

Technical Designer - Weapons

Apply

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work and you'll be based out of our new Edinburgh studio based in the heart of the city overlooking the historic castle.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

We're hiring a Technical Designer to help shape a powerful, expressive, and responsive arsenal for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a broad range of weapons using Unreal Engine 5. This role requires tight collaboration across design, animation, and code to deliver weapons that feel incredible to use and are deeply tied to gameplay systems.

Benefits

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Experience & Requirements

  • Shipped at least one console title in a Technical Design, Gameplay Design, or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting and weapon logic.
  • Hands-on experience implementing weapons, fire modes, and associated gameplay systems.
  • Strong understanding of FPS weapon design fundamentals - timing, feedback, readability, and flow.
  • Familiarity with animation state machines, montages, sync markers, and notifies.
  • Ability to debug cross-disciplinary issues involving design, code, and animation.
  • Passion for responsive, expressive weapons and a drive to make them feel exceptional.

Responsibilities

  • Own technical implementation of weapon features from prototype through to production.

  • Build and maintain scalable Blueprint systems.

  • Integrate closely with animation and code teams.

  • Collaborate with gameplay and systems designers to hook weapons into progression, modifiers, and resource loops.

  • Prototype experimental weapon functionality and help define best practices for modular weapon construction.

  • Maintain clean documentation and adhere to project best practices.
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