As a Senior Rigging Artist, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.
作为资深绑定师,需要与动画团队合作并支持动画团队制作人物、载具、武器的绑定和工具,用于支持有创意且高效的制作流程。

Requirements

  • Creating/debugging character/prop rigs for various projects.为各个项目制作角色和道具绑定,并解决绑定的问题。
  • Character skinning or skinning direction.角色权重制作或权重方向工作。
  • Coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content.与角色设计师和动画师沟通,获取反馈意见,并做出修改,提升动画内容质量。
  • Collaborating with technical team for scripting/plugin help when needed.在有需要的时候,就脚本和插件等方面,与技术团队合作。
  • Character/animation project planning; identifying rigging requirements and how they will affect modelling/animation.参与角色和动画项目的计划,确认绑定需求,以及绑定对于模型、动画制作的影响。
  • Staying up to date on latest rigging/animation methods/workflow, and animator efficiency.实时了解最新的绑定/动画方法和工作流程,以及动画师效率。
  • Helping develop and maintain character facial rigs to support facial animation pipelines.帮助开发并维护角色面部绑定,支持面部动画制作流程。
  • Participating in and supervising integration of the animation assets into the game engine.参与并检查游戏引擎中的动画资源整合。

Required Skills


  • Must be proficient in Maya & Max. 必须熟练使用Maya和Max。
  • IK/FK blending, spline controls, expressions, animator-friendly control setups.IK/FK切换、IK链(线性IK)、表情绑骨、适合动画师使用的控制器设置。
  • Facial Rigging (Joint based & blendshapes). 面部绑定(以骨骼为基础& blendshape)。
  • Animation clip & pose library creation/sharing. 创建并分享动画片段和pose库。
  • Passion for animation, organized, team player. 热爱动画;为人有条理、有团队合作精神。
  • Excellent in communication and resourcefulness in problem solving.擅于沟通,有解决问题的思路方法。


Additional Preferred Skills


  • Proficient in Blender. 熟练使用Blender。
  • Experience with MotionBuilder 有MotionBuilder的经验。
  • Houdini KineFX. 有Houdini KineFX的经验。
  • Animation experience. 有动画经验。
  • English (Written and/or spoken). 英语能力(书面及/或口语)。
  • Game engine (Unreal, Unity, etc) experience. 有游戏引擎(Unreal、Unity等)经验。
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