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Responsibilities

  • Create high quality realistic and stylized next-gen game art – props, buildings and landscapes - as per client brief and art direction.
  • Display good knowledge of industry standard software such as Maya, 3D Studio Max, ZBrush, Photoshop and Substance Painter.
  • Ability to work with/create assets for the Unreal Engine
  • Execute work at requisite quality within planned time frame.
  • Model and sculpt low and high polygon assets. Texture assets through the PBR pipeline.
  • Create tileable/ trim textures, with proper texel ratio.
  • Create Modular kit, with proper metrics using the most optimized way.
  • [For Senior Environment Artists] Provide support to the Art Lead with creation of estimates, providing support to junior artists, solving production issues etc.

Requirements

Requirements

  • Experience (creating Next Gen art)
    • Environment Artists: 1 to 3 years
    • Senior Environment Artists: 3 to 5 Years
  • Team player
  • Diligent and detail oriented
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