d3t is at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients. Our successful studio is growing, and we are now looking for a Senior Artist to join the expanding Art Team. As our studio, part of the Keywords Studios group, works on multiple exciting projects at any one time we can offer plenty of variety and involvement.

We are based in Runcorn, Cheshire and offer an amazingly professional, fun and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz

Requirements

Senior Artist - Main Responsibilities:

  • Produce high quality artwork in a variety of pre-defined art styles
  • Create textures in various styles (bespoke, photoreal, stylised, procedural)
  • Create materials/shaders and apply PBR workflow (when appropriate)
  • Produce efficient UV layouts with consideration towards texel density
  • Derive well-structured low poly models from high poly sculpts
  • Setup dynamic lighting, post effects and basic scene animation using various editors
  • Work with Art leads and other artists to ensure consistency between initial vision and final assets
  • Attend regular reviews of artwork and assist in both providing and implementing feedback
  • Ensure work meets all technical limits with an awareness of memory usage and the impact of art on frame rate
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, folders etc
  • Provide tutorials and technical guides to improve efficiency in the art pipeline
  • Assist with resolving technical issues and fixing bugs
  • Adhere to schedules and promptly feedback concerns regarding any aspects of the project
  • Keep up to date with industry advancements and technologies and share knowledge with the art team
  • Provide coaching to Artists and Associate Artists where appropriate
  • Demonstrate responsibility for work quality and processes for both yourself and other members of the art team

Skills & Qualifications:

  • Excellent artistic ability demonstrated through a showreel or website
  • Highly proficient in Maya/Max, Z-Brush/Mudbox, Photoshop and Substance suite
  • Experience of using current game editors such as UE4 or Unity 4
  • A good understanding of lighting principles and post processes
  • Evidence of being a leader or role model in intermediate art role
  • Strong communication and organisation skills
  • Practical and methodical approach to both technical and creative problem-solving
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines
  • Experience of working within game development for at least 4 years
  • Experience of the console or mobile market
  • At least three published titles
  • At least two full project cycles in an Intermediate Art position
  • Passion for staying up to date with latest technology and embracing new game art techniques
  • Proven background in outsource art provision (Desirable)

Benefits

Benefits & Perks - just some of the many offered by d3t

  • 22 days holiday (+ 3 extra at Christmas + bank holidays)
  • Company Pension Scheme
  • Flexible working hours
  • Private Medical Insurance Scheme
  • Anti-crunch ethos - an amazingly professional, fun and supportive working environment!
  • Income Protection
  • Eye Care Scheme
  • Annual Bonus – be rewarded for great teamwork!
  • Free Parking
  • Monthly Fitness Sessions
  • Complimentary Refreshments – an extensive range to suit all dietary preferences
  • Branded Merchandise
  • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
  • Breakout Areas – filled with perks such as games, snacks etc.
  • Assistance and support with re-location to the area


Please note we are actively hiring through the Covid-19 pandemic. We have the d3t team working remotely from home and once it is safe to do so, we will be returning to the studio. This position will be studio based in Runcorn, Cheshire.


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