• Stay up to date on the latest UE features and technologies. / 熟练掌握UE最新的技术和功能
  • Assist artists with any engine integration issues. / 协助同事解决引擎相关的各种问题
  • Make recommendations to leads and artists in project/asset planning stages. / 在项目规划和实施阶段向同事提供建议和技术支持
  • Create/plan material setups for artists depending on project requirements. / 根据项目需求创建相关材质

Requirements

  • Excellent verbal and written English skills. Ability to work with technical documentation. / 良好的英语基础,能够看懂技术文档
  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.) / 至少熟练掌握一种3D DCC工具,如:Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree等
  • Ability to create technical documentation on production pipeline and art contents. / 能够总结生产流程和美术制作方法并编写相关文档
  • Experience with UE4 blueprints, materials, animation, scene optimization. / 有UE4蓝图,材质,动画和场景优化的经验
  • Up to date knowledge of current art techniques and development processes. / 能够不断更新目前主流的技术和经验
  • Passion for videogames and extensive knowledge of different game genres across all platforms. / 热爱游戏且有丰富的多平台不同类型游戏的游玩经验
  • Self-motivated and proactive to address technical challenges./ 有自驱力且愿意挑战技术难题
  • Teamwork is required. / 良好的沟通和团队协作能力
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