• following references, concepts, and art direction, as well as taking initiative to carry on working independently
  • helping establish the modeling and texture needs, assigning tasks to the 3D map artists, and following up on the progress and overall quality of work
  • creating architectural and lighting elements
  • integrating produced objects and textures into a level
  • verifying the quality of the maps once they are imported into the game and making any improvements if necessary
  • overseeing the debug process for all levels
  • communicating with peers, managers, and vendors
  • Creating documents that list and present graphical content of the levels (objects, environments, atmosphere, lighting, styles etc.)

Requirements

  • In-depth knowledge of Maya/ Zbrush / Substance Painter / Unreal engine
  • Experience in module creation for environment
  • Ability to follow references, concepts, and art direction as well as ability to take initiative to carry on working independently
  • Taking part in setting properties for all types of objects on the map
  • English level: upper-intermediate or higher
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