Model, UV Map and Texture characters, character assets and creatures for games that span different genres and platforms.
- A strong understanding of human and animal anatomy.
- Experienced with Maya, 3DS MAX, Zbrush and Photoshop.
- Excellent skills in high and low poly modeling.
- Skilled at creating textures and materials.
- Good understanding of 3D art production pipeline, shaders, popular plugins and at least one popular game engine.
- Detail oriented
- Able to deliver error-free work.
- Able to manage time effectively to insure timely delivery of work.
- Team player
- Good communication skills.
Knowledge and Experience Required:
02 or more years of experience of working as a Character Artist.
BFA / MFA Knowledge of traditional arts.