• Stay up to date on the latest UE features and technologies.

熟练掌握UE最新的技术和功能

  • Assist artists with any engine integration issues.

协助同事解决引擎相关的各种问题

  • Make recommendations to leads and artists in project/asset planning stages.

在项目规划和实施阶段向同事提供建议和技术支持

  • Create/plan material setups for artists depending on project requirements.

根据项目需求创建相关材质

Requirements

  • Excellent verbal and written English skills. Ability to work with technical documentation.

良好的英语基础,能够看懂技术文档

  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)

至少熟练掌握一种3D DCC工具,如:Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree等

  • Ability to create technical documentation on production pipeline and art contents.

能够总结生产流程和美术制作方法并编写相关文档

  • Experience with UE4 blueprints, materials, animation, scene optimization.

有UE4蓝图,材质,动画和场景优化的经验

  • Up to date knowledge of current art techniques and development processes.

能够不断更新目前主流的技术和经验

  • Passion for videogames and extensive knowledge of different game genres across all platforms.

热爱游戏且有丰富的多平台不同类型游戏的游玩经验

  • Self-motivated and proactive to address technical challenges.

有自驱力且愿意挑战技术难题

  • Teamwork is required.

良好的沟通和团队协作能力

Benefits

  • Competitive compensation package,
  • Regular social events, outing and everyday afternoon drinks and snacks,
  • Training, mentorship and personal development opportunities.
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