Main Responsibilities:

    • Create high quality 2D user interface graphical artwork, from wireframe prototypes and concepts, through to implementation in game, including bug fixing and polishing.
    • Assist with concepting new ideas, exploring new techniques and refining the UI to enhance the player experience.
    • Following specified art direction and working in collaboration with other departments, create beautiful icons, menus, buttons and front end HUD graphics, and assist in both providing and implementing feedback.
    • Work with the Art Director to ensure consistency between initial vision and final assets.
    • Ensure work meets all technical constraints, have an awareness of memory usage, optimisation and the impact of artwork on frame rate.
    • Adhere to guidelines regarding naming conventions, texture layering structures, folders etc.
    • With a professional and organised approach, you stick to schedules, promptly feedback any concerns, update Jira and communicate progress.
    • Keep up to date with industry advancements and technologies and share knowledge with the art team.
    • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
    • Mentor Junior UI Artists and help promote a culture of collaborative innovation.
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Requirements

Skills:

  • Excellent graphical artistic ability, with a clear understanding of colour theory, proportion, layout, composition and use of negative space.
  • A passion for graphic design, iconography, typography and an appreciation of the importance of the UI flow and functionality.
  • Very good working knowledge and proficiency in Adobe Creative Suite, especially Photoshop and Illustrator/XD or similar for vector graphic creation.
  • Good understanding of various other tools used in game development and experienced in using current game editors such as Unreal or Unity.
  • Good communication and organisation skills and confident working as part of a multidisciplinary art team.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a UI Artist.
  • Flexible and calm approach with the ability to adapt with change.
  • Ability to deliver quality work within fixed time constraints.
  • Passion for staying up to date with latest technology and embracing new game art techniques and emerging UI/UX trends.

Desirable

  • Experience of working within game development for at least 1 year
  • At least 1 published title
  • Experience in Figma / Adobe XD or similar prototyping tool and After Effects

Benefits

  • 22 days holiday (+ 3 extra at Christmas + bank holidays)
  • Company Pension Scheme
  • Flexible working hours
  • Private Medical Insurance Scheme & Eye Care Scheme
  • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!
  • Income Protection
  • Employee Share Scheme
  • Annual Bonus – be rewarded for great teamwork!
  • Free Parking
  • Monthly Fitness Sessions
  • Complimentary Refreshments – an extensive range to suit all dietary preferences
  • Company Socials, Project Launch/Wrap Parties + Annual d3t Events
  • Breakout Areas – filled with perks such as games, snacks etc.
  • Assistance and support with re-location to the area.
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