Each quarter we share with you specialist knowledge from the world of external video games development, as well as industry news and events.
A beginner’s guide to design and concept from Hal Sandbach of d3t
Caroline Miller of Indigo Pearl shares with The Drum some of the pearls of wisdom that have served her well in her decades innovating within the video games industry – chief among them, never forget that this is an industry build entirely on the human touch.
Snowed In launches ‘Scarab’ to help brands break into games industry
Recently we spoke with three ‘Testing’ staff members to gain an insight into what it’s like working in QA roles to help ensure video games are free of defects and perform the way developers envisage. All based in Katowice, Lukasz Szewczyk is a QA Manager, Paulina Smyczek is an LQA Associate Lead and Matylda Mizera is an FQA Associate lead.
‘This generation will be defined by player immersion through Audio’
Client director at CORD Worldwide Trish Garcia was recently featured in MCV/Develop, discussing how audio will define the next era of consoles. “The games that succeed in this are the ones that seamlessly blend their visuals, gameplay and audio together, where an invisible conductor moves the players through a world that completely immerses them, yet isn’t their own,” she says.
Register now for our next digital event – your essential guide to privacy and tracking in games
Technology is evolving at a rapid pace; we see new games and apps released every day that need detailed testing to provide the best customer experience. On the surface, UI Automation seems pretty straightforward so why do so many people tell stories about terrible failures? Join our next digital event as Janet Weddle, Technical QA Manager at Keywords, shares preparation steps that that will help you change how you approach UI automation and make your next story about automation an awesome success.