Combat Designer | Bosses - Specialist Role
ApplyClimax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way. It truly is an exciting and inspiring place to work and you'll be based out of our new Edinburgh studio based in the heart of the city overlooking the historic castle.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We are looking for a highly skilled Combat Designer with a specialization in boss encounters. This role focuses on creating memorable, multi-phase boss battles that challenge and excite players while showcasing unique gameplay mechanics. You’ll work closely with other disciplines to design bosses that serve as memorable highlights in the player’s journey.
Benefits
- Excellent holiday package
- Regular social events
- A friendly, focused, ambitious and relaxed working environment
- Ongoing training and development, with career progression
- Group Private Medical Insurance provided by BUPA
- Group Life Insurance
- Employee Assistance Programme
- Private Dental Insurance
- Group Income Protection
- Company Pension Scheme
- Cycle To Work Scheme
- Eye-Care Vouchers
Perks
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Experience & Requirements
- Proven experience designing multi-phase boss encounters in a AAA console game.
- Strong understanding of boss fight design, including pacing, difficulty tuning, and player feedback systems.
- Proficiency in Unreal Engine 5, including Blueprint scripting and AI implementation.
- Experience collaborating across disciplines to create visually and mechanically cohesive encounters.
- Excellent problem-solving and communication skills.
- A passion for creating iconic and challenging gameplay moments.
Responsibilities
- Design and implement unique boss encounters with multi-phase mechanics, using Unreal Engine 5.
- Define attack patterns, abilities, and AI behaviours to create challenging and memorable fights.
- Collaborate with animators, level designers, and technical designers to bring bosses to life with dynamic animations, visual effects, and audio cues.
- Prototype and iterate on boss encounters to refine gameplay flow, balance, and spectacle.
- Ensure bosses are seamlessly integrated into the game’s world and narrative.
- Document all boss designs, including mechanics, scripting, and testing methodologies.
- Playtest and refine encounters based on feedback to ensure they meet quality benchmarks.