Model, UV Map and Texture characters, character assets and creatures for games that span different genres and platforms.
A strong understanding of human and animal anatomy.
Experienced with Maya, 3DS MAX, Zbrush and Photoshop.
Excellent skills in high and low poly modeling.
Skilled at creating textures and materials.
Good understanding of 3D art production pipeline, shaders, popular plugins and at least one popular game engine.
Able to deliver error-free work.
Able to manage time effectively to insure timely delivery of work.
Good communication skills.
Knowledge and Experience Required:
02 or more years of experience of working as a Character Artist.
BFA / MFA Knowledge of traditional arts.