Job responsibilities:

  • Develop and update the latest game production technology.
  • Target and address any art-related technical issues.
  • Maintain and update game engines provided by the clients, and support in training the artists.
  • Maintain and improve the production pipeline and content library.

Requirements

  • Ability to work with technical documentation.
  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
  • Knowledge of high level coding language. (Python, MaxScript/Mel, Maya API plungin, Perl, C#, etc.)
  • Ability to create technical documentation on production pipeline and art contents.
  • Experience with commercial game engine.
  • Up to date knowledge of current art techniques and development processes.
  • Passion for videogames and extensive knowledge of different game genres across all platforms.
  • Expert in Marvelous Designer or Substance Designer is an advantage.
  • Self-motivated and proactive to address technical challenges.
  • Teamwork is required.
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