Being a Level Artist for our project means:

  • following references, concepts, and art direction, as well as taking initiative to carry on working independently
  • helping establish the modeling and texture needs, assigning tasks to the 3D map artists, and following up on the progress and overall quality of work
  • creating architectural and lighting elements
  • integrating produced objects and textures into a level
  • verifying the quality of the maps once they are imported into the game and making any improvements if necessary
  • overseeing the debug process for all levels
  • communicating with peers, managers, and vendors
  • Creating documents that list and present graphical content of the levels (objects, environments, atmosphere, lighting, styles etc.)


  • In-depth knowledge of Maya/ Zbrush / Substance Painter / Unreal engine
  • Experience in module creation for environment
  • Ability to follow references, concepts, and art direction as well as ability to take initiative to carry on working independently
  • Taking part in setting properties for all types of objects on the map
  • English level: upper-intermediate or higher


  • Work in an international team for world’s leading AAA game co-development studio;
  • Opportunity to contribute to popular titles by world-known publishers like EA, Ubisoft, 343, Riot games and others;
  • Relocation program for new hires;
  • Learning & Development opportunities – mentoring, lectures, participationin industry conferences and events;
  • Medical Insurance package;
  • Sensible flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Casual workplace environment in downtown St. Petersburg, including bicycle parking, gym, game and chill-out zones;
  • Additional benefits: care bonus to cover health, educational and safety needs, three paid days without sick list a year, corporate parties and team buildings, referral bonuses and more;
  • Potential business trips to Canada and the USA.
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