Job responsibilities

  • Stay up to date on the latest UE features and technologies.
  • Assist artists with any engine integration issues.
  • Make recommendations to leads and artists in project/asset planning stages.
  • Create/plan material setups for artists depending on project requirements.

Requirements

  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
  • Experience with UE4 blueprints, materials, animation, scene profiling/optimization, shader complexity profiling, etc.
  • Ability to work with technical documentation.
  • Ability to create technical documentation on production pipeline and art contents.
  • Up to date knowledge of current art techniques and development processes.
  • Passion for videogames and extensive knowledge of different game genres across all platforms.
  • Self-motivated and proactive to address technical challenges.
  • Excellent verbal and written English skills.
  • Teamwork is required.
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