• Perform Day to Day responsibilities including but not limited to integrating and debugging tools, responding to escalated IT tickets, troubleshooting production environment, writing technical documentation.
  • Develop automation systems for deploy or integrating new tools to support ongoing Art development across multiple projects.
  • Manage, improve, monitor and maintain all art-related infrastructures including servers, software, tools, scripts.
  • Collaborate with other IT support staff regionally to ensure smooth operations for production.


  • A relevant degree or professional experience in the video game industry as a Technical Artist or similar / related position.
  • Minimum 5 years of experience in a similar capacity.
  • Experience with debugging Art tools for software such as 3DS Max, Houdini, Substance, Photoshop, Blender, Maya, Zbrush
  • Experience with videogame engine (Frostbite, Unity, Unreal Engine, etc.)
  • Perforce or other version control experience (SVN, Git)
  • Advanced Experience in scripting (C++ or C#, Python, Bash)
  • Should possess strong analytical skills to diagnose problems (hardware, software, network, sysadmin etc.) and determine appropriate solutions.
  • Good verbal and written English communication skills

Pluses:these are desirable skills and are not required to apply for the position.

  • Experience with Windows or Linux Server Administration (Centos, Debian) and best practices
  • Squid proxy or other web proxy experience


  • Competitive salary and benefits
  • Fun working environment
  • Working with the biggest names in the gaming industry
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